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STILL WAKES THE DEEP

After the release of Little Orpheus, I had the privilege of working on The Chinese Room's title, Still Wakes the Deep. I only got to spend a little under 1 year on the project but I fell in love with it instantly. As a huge fan of John Carpenter's “The Thing”, combined with my long-forgotten Megalophobia, this game was right up my alley.
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During my time on the project, I was involved in early visual development, deep research into the workings of oil rigs and their crew, developing a pipeline for/modeling of in-game assets, along with artistic ownership of a couple of areas throughout the game.
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Early visual development and prop design involved heavy research of life in the 70s, very specifically 70’s Scotland and a 70’s rig. We wanted authenticity in our environments and to give people a real chance to experience that decade through our visuals.
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You can see a few of the assets I created here, all using our designed pipeline to achieve high-quality results with wear and tear without being too heavy on the engine. I was really happy to see some of my assets had been turned into interaction points for the player upon release.
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Some of the environments I worked on included the Diving bell, the control room, some of the living areas and a few connecting spaces. I had a great time playing with scaling and level flow in these areas, especially having a chance to work closely with the design team figuring out the player's path.
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This was a great game to lend a hand in making, and I'm very proud of what everyone achieved. I learnt a lot from this project, and Still Wakes the Deep was honestly one of my favourite games to play in 2024. Maybe I'm biased, but if it looks interesting to you and you've not played it yet, I highly recommend you do! :)