Presenting work I did for Vampire: the Masquerade - Bloodlines 2 in the Seattle underground. I worked on the full production pipeline from blockout to final pass, composing and set dressing these spaces. All areas had a full optimisation pass, including using UE5's nanite and nanite optimisation tools.
For more art from this level check out Filipp Sparak and Adam Sharp!
https://www.artstation.com/filipp_spar
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